Faction Standings || Corporation Standings

The listing below shows the current standings towards T.R.I.A.D from each faction. This is auto-updated every Sunday.


Faction Name
Minmatar Republic [+ 5.17]

Description
The Minmatar Republic was formed over a century ago when the Matari threw out their Amarrians overlords in what is known as the Minmatar Rebellion. The Matari had the support of the Gallente Federation and to this day, the two nations remain close allies. Yet, only a quarter of the Matari people reside within the Republic. The rest are scattered around the world, including a large portion still enslaved within the Amarr Empire. Minmatar individuals are independent and proud, possessing a strong will and a multitude of tribal traditions.

Previous standings
20120520 [5.16]

20120209-1151 [5.10]

20120209-1450 [5.10]

20120220-1520 [5.01]

20120220-1520 [5.01]

20120429 [4.83]

20120325-2027 [4.80]

20120422 [4.79]

20120422 [4.79]

20120422 [4.79]

20120506 [4.79]

20120506 [4.79]

20120305-1854 [4.64]


Faction Name
Gallente Federation [+ 5.01]

Description
The Gallente Federation encompasses several races, the Gallenteans the largest by far. The Federation is democratic and very liberal in a world full of dictators and oligarchies. The Caldari State was once part of the Federation, but a severe dispute resulted in their departure and a long war between the Gallente Federation and the Caldari State. The Gallenteans are the masters of pleasure and entertainment and their rich trade empire has given the world many of its most glorious and extravagant sights.

Previous standings
20120520 [5.00]

20120429 [4.75]

20120209-1151 [4.68]

20120209-1450 [4.68]

20120506 [4.67]

20120506 [4.67]

20120422 [4.66]

20120422 [4.66]

20120422 [4.66]

20120220-1520 [4.58]

20120220-1520 [4.58]

20120305-1854 [4.42]

20120325-2027 [4.39]


Faction Name
Gallente Federation [+ 3.49]

Description
The Gallente Federation encompasses several races, the Gallenteans the largest by far. The Federation is democratic and very liberal in a world full of dictators and oligarchies. The Caldari State was once part of the Federation, but a severe dispute resulted in their departure and a long war between the Gallente Federation and the Caldari State. The Gallenteans are the masters of pleasure and entertainment and their rich trade empire has given the world many of its most glorious and extravagant sights.

Previous standings
20120520 [3.48]

20120429 [3.39]

20120422 [3.32]

20120422 [3.32]

20120422 [3.32]

20120506 [3.30]

20120506 [3.30]

20120209-1151 [3.27]

20120209-1450 [3.27]

20120220-1520 [3.24]

20120220-1520 [3.24]

20120325-2027 [3.11]

20120305-1854 [3.10]


Faction Name
ORE [+ 3.05]

Description
Outer Ring Excavations, or ORE, is the largest independent mining corporation around. ORE was originally a fledgling Gallentean company, but struck gold when they found extremely rich Nocxium asteroid belts in the Outer Ring region. When the Gallente Federation tried to force ORE to reveal the location of the asteroid fields the company left Gallentean space and set up base in the Outer Ring region. They used their massive wealth to buy protection for their bases and keep their operation secret. Several pirate factions have tried to muscle in on the ORE territories, but with little success.

Previous standings
20120520 [3.04]

20120209-1151 [2.97]

20120209-1450 [2.97]

20120429 [2.93]

20120220-1520 [2.91]

20120220-1520 [2.91]

20120506 [2.89]

20120506 [2.89]

20120422 [2.88]

20120422 [2.88]

20120422 [2.88]

20120305-1854 [2.78]

20120325-2027 [2.78]


Faction Name
Jove Empire [+ 1.85]

Description
The Jove Empire is isolated from the rest of the world to all but a selected few. The Jovians are a mystery to the other races, fueled not only by their elusiveness, but also their highly advanced technology, eons ahead of the other races. The Jovians have been civilized longer than any other race in the world of EVE and have gone through several golden ages, now long-since shrouded in the past. The current Jovian Empire is only a pale shadow of its former self, mainly because of the Jovian Disease – a psychological disorder that is always fatal.

Previous standings
20120520 [1.85]

20120429 [1.76]

20120422 [1.73]

20120422 [1.73]

20120422 [1.73]

20120506 [1.73]

20120506 [1.73]

20120209-1151 [1.71]

20120209-1450 [1.71]

20120220-1520 [1.70]

20120220-1520 [1.70]

20120325-2027 [1.65]

20120305-1854 [1.64]


Faction Name
Jove Empire [+ 1.64]

Description
The Jove Empire is isolated from the rest of the world to all but a selected few. The Jovians are a mystery to the other races, fueled not only by their elusiveness, but also their highly advanced technology, eons ahead of the other races. The Jovians have been civilized longer than any other race in the world of EVE and have gone through several golden ages, now long-since shrouded in the past. The current Jovian Empire is only a pale shadow of its former self, mainly because of the Jovian Disease – a psychological disorder that is always fatal.

Previous standings
20120520 [1.64]

20120429 [1.57]

20120209-1151 [1.54]

20120209-1450 [1.54]

20120422 [1.54]

20120422 [1.54]

20120422 [1.54]

20120506 [1.54]

20120506 [1.54]

20120220-1520 [1.53]

20120220-1520 [1.53]

20120305-1854 [1.46]

20120325-2027 [1.46]


Faction Name
Thukker Tribe [+ 1.59]

Description
The Thukker tribe is one of the seven original Minmatar tribes. After the Minmtar Rebellion the Thukkers left Minmatar space and took up the nomadic lifestyles of their ancestors, only this time in space. The closest thing they’ve got to home is the Great Wildlands region, where they are very numerous, but the Thukkers like to be on the move, constantly going from one solar system to another in their huge caravans, trading and scavenging. Respectable citizens of EVE frown upon the Thukkers, considering them to be nothing but scoundrels and thiefs. Indeed, the Thukkers often operate on the shadier side of the law, but their resourcefulness and diligence count a lot more for their success than their criminal activities.

Previous standings
20120209-1151 [1.81]

20120209-1450 [1.81]

20120220-1520 [1.81]

20120220-1520 [1.81]

20120305-1854 [1.71]

20120325-2027 [1.63]

20120520 [1.57]

20120429 [1.43]

20120422 [1.42]

20120422 [1.42]

20120422 [1.42]

20120506 [1.36]

20120506 [1.36]


Faction Name
The InterBus [+ 1.19]

Description
The InterBus is one of the more successful joint ventures the empires have undertaken. It was formed some 30 years ago to act as a neutral passenger transportation company that would span the entire known world. Since then it has evolved a bit, especially when it started to ferry goods too. The InterBus is used by the SCC to ferry goods between stations, as they are reliable and operate in every station in the world. As InterBus has to operate not only in empire stations, but also in pirate havens and other stations associated with organized crime, the company has to uphold a very strict policy regarding neutrality and secracy. Even if the company is owned by the empires, no information regarding to shipments or station locations is ever given out. The strict adherence to these rules has allowed InterBus to operate without harassment in every corner of the world of EVE, making them one of the pillars of the inter-stellar community.

Previous standings
20120520 [1.19]

20120429 [1.16]

20120422 [1.14]

20120422 [1.14]

20120422 [1.14]

20120506 [1.13]

20120506 [1.13]

20120209-1151 [1.10]

20120209-1450 [1.10]

20120220-1520 [1.09]

20120220-1520 [1.09]

20120325-2027 [1.06]

20120305-1854 [1.05]


Faction Name
CONCORD Assembly [-0.21]

Description
CONCORD is an independent organization founded a century ago to facilitate negotiations between the races to improve relations, as well as to foster inter-stellar trade through policing and regulations. Starting as a fledgling meeting ground for diplomats CONCORD has in the decades since it was founded slowly increased its power and influence. It has become an entity independent of the races, as it is able to largely fund its own operation through customs, confiscation of contraband goods, and other means.

Previous standings
20120325-2027 [0.03]

20120220-1520 [0.01]

20120220-1520 [0.01]

20120305-1854 [0.01]

20120422 [-0.26]

20120422 [-0.26]

20120422 [-0.26]

20120429 [-0.26]

20120506 [-0.21]

20120506 [-0.21]

20120520 [-0.21]

20120209-1151 [-0.01]

20120209-1450 [-0.01]


Faction Name
Guristas Pirates [-1.40]

Description
Formed by two former members of the Caldari Navy, the pair go by the names Fatal and the Rabbit, the Guristas are a constant thorn in the side of the Caldari State. The Guristas are traditional pirates in the sense that their operation is not based around some creed or ideology, but rather a plain and simple greed. The Guristas have bases close to Caldari space and from them they embark on daring raids, often into the State itself. Though the Guristas are considered more honorable than many of their counterparts, they are still extremely dangerous and not to be tampered with.

Previous standings
20120209-1151 [-1.55]

20120209-1450 [-1.55]

20120520 [-1.40]

20120506 [-1.35]

20120506 [-1.35]

20120305-1854 [-1.31]

20120325-2027 [-1.31]

20120429 [-1.23]

20120220-1520 [-1.22]

20120220-1520 [-1.22]

20120422 [-1.20]

20120422 [-1.20]

20120422 [-1.20]


Faction Name
Guristas Pirates [-1.81]

Description
Formed by two former members of the Caldari Navy, the pair go by the names Fatal and the Rabbit, the Guristas are a constant thorn in the side of the Caldari State. The Guristas are traditional pirates in the sense that their operation is not based around some creed or ideology, but rather a plain and simple greed. The Guristas have bases close to Caldari space and from them they embark on daring raids, often into the State itself. Though the Guristas are considered more honorable than many of their counterparts, they are still extremely dangerous and not to be tampered with.

Previous standings
20120429 [-1.80]

20120520 [-1.80]

20120209-1151 [-1.79]

20120209-1450 [-1.79]

20120506 [-1.77]

20120506 [-1.77]

20120422 [-1.76]

20120422 [-1.76]

20120422 [-1.76]

20120220-1520 [-1.73]

20120220-1520 [-1.73]

20120325-2027 [-1.67]

20120305-1854 [-1.65]


Faction Name
Caldari State [-2.75]

Description
The Caldari State is ruled by several mega-corporations. There is no central government to speak of – all territories within the State are owned and ruled by corporations. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyalty to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society.

Previous standings
20120520 [-2.75]

20120209-1151 [-2.66]

20120209-1450 [-2.66]

20120429 [-2.64]

20120220-1520 [-2.63]

20120220-1520 [-2.63]

20120422 [-2.60]

20120422 [-2.60]

20120422 [-2.60]

20120506 [-2.60]

20120506 [-2.60]

20120305-1854 [-2.59]

20120325-2027 [-2.50]


Faction Name
Caldari State [-2.76]

Description
The Caldari State is ruled by several mega-corporations. There is no central government to speak of – all territories within the State are owned and ruled by corporations. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyalty to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society.

Previous standings
20120209-1151 [-2.93]

20120209-1450 [-2.93]

20120520 [-2.76]

20120429 [-2.63]

20120305-1854 [-2.58]

20120220-1520 [-2.56]

20120220-1520 [-2.56]

20120422 [-2.53]

20120422 [-2.53]

20120422 [-2.53]

20120506 [-2.51]

20120506 [-2.51]

20120325-2027 [-2.50]


Faction Name
Khanid Kingdom [-2.89]

Description
The Khanid Kingdom, also known as the Dark Amarr, was founded a few centuries ago when the last Amarr Emperor was chosen. Khanid was one of the royal heirs at the time and, in accordance with tradition, should have killed himself after failing to become emperor. This Khanid refused to do and split his vast domains from the Amarr Empire. The empire retaliated, but only managed to conquer some of the vulnerable outer regions from Khanid. The Kingdom still upholds many of the tradition of Amarr society, but has also wholeheartedly embraced the customs of others, mainly the Caldari. Many visitors to the Kingdom feel like it is a surreal mix of the Amarr and Caldari empires.

Previous standings
20120520 [-2.89]

20120209-1151 [-2.76]

20120209-1450 [-2.76]

20120429 [-2.73]

20120220-1520 [-2.72]

20120220-1520 [-2.72]

20120506 [-2.70]

20120506 [-2.70]

20120422 [-2.69]

20120422 [-2.69]

20120422 [-2.69]

20120325-2027 [-2.63]

20120305-1854 [-2.62]


Faction Name
Khanid Kingdom [-3.19]

Description
The Khanid Kingdom, also known as the Dark Amarr, was founded a few centuries ago when the last Amarr Emperor was chosen. Khanid was one of the royal heirs at the time and, in accordance with tradition, should have killed himself after failing to become emperor. This Khanid refused to do and split his vast domains from the Amarr Empire. The empire retaliated, but only managed to conquer some of the vulnerable outer regions from Khanid. The Kingdom still upholds many of the tradition of Amarr society, but has also wholeheartedly embraced the customs of others, mainly the Caldari. Many visitors to the Kingdom feel like it is a surreal mix of the Amarr and Caldari empires.

Previous standings
20120520 [-3.19]

20120305-1854 [-3.03]

20120429 [-2.99]

20120506 [-2.97]

20120506 [-2.97]

20120209-1151 [-2.93]

20120209-1450 [-2.93]

20120325-2027 [-2.92]

20120422 [-2.86]

20120422 [-2.86]

20120422 [-2.86]

20120220-1520 [-2.64]

20120220-1520 [-2.64]


Faction Name
The Syndicate [-3.79]

Description
Formed by Intaki exiles from the Gallente Federation during the Caldari-Gallente War. The Syndicate has slowly grown in stature and influence and now serves as an important link between the empires and the illegal elements in the outer regions. Syndicate space is a pirate haven, but still retains enough civility to allow pretty much anyone to travel there to do business. The Syndicate markets are always chockfull of contraband goods and illegal wares that are hard or impossible to come by elsewhere. Each Syndicate station is a autonomous entity, but the cooperate on security and information issues. The unofficial leader of the Syndicate is Silphy en Diabel, a former Sister of EVE that returned to Syndicate space to save her family’s fortune. Since then she’s turned out to be just as resourceful and ruthless as her late father.

Previous standings
20120520 [-3.79]

20120429 [-3.62]

20120422 [-3.57]

20120422 [-3.57]

20120422 [-3.57]

20120506 [-3.57]

20120506 [-3.57]

20120209-1151 [-3.51]

20120209-1450 [-3.51]

20120220-1520 [-3.44]

20120220-1520 [-3.44]

20120305-1854 [-3.32]

20120325-2027 [-3.32]


Faction Name
Ammatar Mandate [-4.25]

Description
The Ammatars are part of the Amarr Empire, but are of Minmatar origin. During the time the Amarrians occupied the Minmatar home worlds one of the Minmatar tribes, the Nefantars, collaborated heavily with the Amarrians. The Nefantars fled Minmatar space during the Minmatar Rebellion and the Amarr Emperor set them up in Amarr controlled areas close to Minmatar space. Soon everyone had started callig them Ammatars. Today, the Ammatars enjoy a semi-autonomy in their own space and are still embroiled in war with their former Minmatar brethren.

Previous standings
20120520 [-4.24]

20120209-1151 [-4.11]

20120209-1450 [-4.11]

20120220-1520 [-4.04]

20120220-1520 [-4.04]

20120429 [-3.99]

20120506 [-3.97]

20120506 [-3.97]

20120422 [-3.94]

20120422 [-3.94]

20120422 [-3.94]

20120325-2027 [-3.91]

20120305-1854 [-3.88]


Faction Name
Serpentis [-5.89]

Description
The Serpentis Corporation was founded a few decades ago by V.Salvador Sarpati. At first it was engaged in hi-tech research, but with time its ties with the underworld grew and the Serpentis research stations, scattered around in remote areas, became infamous pirate havens. Sarpati made a deal with the Angel Cartel early on to provide protection for his stations and the duty was taken on by the Guardian Angels. Both sides have prospered enormously for this deal – Serpentis can operate in peace and the Angel Cartel gets access to the illegal research efforts of the Serpentis. It is strongly believed that Serpentis is the main developer and manufacturer of illegal neural boosters, especially since Sarpati’s father was a renown specialist in that field. The home of Serpentis is in the Phoenix constellation in the Fountain region.

Previous standings
20120520 [-5.88]

20120429 [-5.74]

20120506 [-5.64]

20120506 [-5.64]

20120422 [-5.61]

20120422 [-5.61]

20120422 [-5.61]

20120209-1151 [-5.52]

20120209-1450 [-5.52]

20120220-1520 [-5.40]

20120220-1520 [-5.40]

20120305-1854 [-5.24]

20120325-2027 [-5.18]


Faction Name
Amarr Empire [-6.27]

Description
The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.

Previous standings
20120520 [-6.26]

20120209-1151 [-6.17]

20120209-1450 [-6.17]

20120220-1520 [-6.01]

20120220-1520 [-6.01]

20120429 [-5.94]

20120305-1854 [-5.91]

20120506 [-5.91]

20120506 [-5.91]

20120422 [-5.86]

20120422 [-5.86]

20120422 [-5.86]

20120325-2027 [-5.73]


Faction Name
Angel Cartel [-7.85]

Description
Operating from the heart of the Curse region, the Angel Cartel is today the largest and best organized of the space-based criminal factions. The Angels are divided into several groups, each with a very special function. It is commanded by the Dominations and in the century they’ve been lurking in deep space they have stolen, plundered or sabotaged countless number of ships and kidnapped, molested or murdered thousands of people. The Angels recruit members from all the races, and are thus not bound to any one zone of operation, which spans almost the entire known world. Many believe that the Angels got their power by uncovering Jovian technologies hidden in their ancient homes, now infested by the Angel Cartel.

Previous standings
20120429 [-7.95]

20120520 [-7.84]

20120422 [-7.77]

20120422 [-7.77]

20120422 [-7.77]

20120506 [-7.60]

20120506 [-7.60]

20120305-1854 [-7.37]

20120209-1151 [-7.30]

20120209-1450 [-7.30]

20120325-2027 [-7.28]

20120220-1520 [-7.27]

20120220-1520 [-7.27]