The Agency
Red Text
Red text in a mission description MUST BE READ. It contains important information for completing your mission and is different between each mission type. Make sure you keep your eye on red text at all times!.
Agency Info
Welcome to the Agency Info page. If you are here, you are a registered member of the T.R.I.A.D Agency, congratulations and welcome on board! On this page you will find all you need to know about the agency, and if you think something should be added - let DeT Resprox know about it :p
Your profile:
Your profile shows your current Name, Rank, Loyalty Points, Medals, Awards and standing towards T.R.I.A.D. It is updated automatically with each mission and can be used as a forum signature.
Request Industrial Mission:
This will take you to a comms link with T.R.I.A.D CEO, DeT Resprox, who will present you with a list of available industrial based missions on offer. Selecting one of these will give you an in-depth description of the mission requirements and the option to accept or refuse the offer. Industrial based missions usually consist of corp supply orders.
Request Combat Mission:
This will take you to a comms link with T.R.I.A.D CEO, DeT Resprox, who will present you with a list of available combat based missions on offer. Selecting one of these will give you an in-depth description of the mission requirements and the option to accept or refuse the offer. Combat missions are often highly dangerous but the reward is often big. Typical Combat missions can range from escorting couriers, asasinations to full on fleet conflicts.
Taking a Combat mission rewards you for all kills within the time period (accepted to completed) with bonuses from the mission description.
Request Campaign Mission:
This will take you to a comms link with T.R.I.A.D CEO, DeT Resprox, who will present you with a list of available campaign based missions on offer. Selecting one of these will give you an in-depth description of the mission requirements and the option to accept or refuse the offer. Campaign missions will foten see multiple agency members undertake an important operation which can last a period of days depending on the requirement of the campaign itself.
Current Mission
This will display the current mission you are on, giving you the option to complete or fail it.
Current Campaign
This will display the current campaign you are on. Only the admin can mark these missions as completed or failed.
View Offers
Here you will be able to view any item rewards you have been offered for your loyalty to T.R.I.A.D. There is a 15% chance every time you complete a mission that you will be offered a bonus item. The item you are offered will be valued anywhere between 0 and your current total Loyalty Points.
Member Action
Through here, agency members will have access to a number of tools
History
This displays all missions you have completed or failed with your most recent mission at the top of the list.
Standing: Standing is a hidden value which is added to your current value with the completion of each mission. It is a reflection of how many missions you have run for T.R.I.A.D and is a key factor in how you are rewarded with each mission as well as an indication of your ranking.
Loyalty: Loyalty is an indicator of how loyal you are to T.R.I.A.D and is added up with the Loyalty gained from each mission. Standing plays a key role in Loyalty gained with each mission. In other words, the more standing you have, the more loyalty you will be offered for a mission than someone for the same mission of lower standing.
Reward: Standing also affects the reward you get from each mission, as with Loyalty, you gain a better reward for a mission than someone of a lower standing for the same mission.
Completing a mission: Completing a mission will add Loyalty and Standing gained from that mission to your profile. Any Reward you are due will be picked up by the agency and rewarded as soon as possible.
Failing a mission. Failing a mission has the entire opposite affect of Completing one. Loyalty and Standing which the mission offered you will be deducted from your profile and any collateral will be retained by T.R.I.A.D for non-returned or lost goods. If the mission time expires on a mission, you will fail the mission by default and incur the same penalties.
Escrow Missions. Some missions may require that you recieve an escrow package from T.R.I.A.D for courier missions and a number of others. Please note that escrow items do not become immediatley available, only when the T.R.I.A.D Agent is online. Escrow missions are placed into escrow at roughly the following times:
Mornings - 7am GMT
Evenings - 5pm GMT, 8pm GMT, 10pm GMT on availability.
HINT: Always read the corp news page on the site to find out about possible new missions and plots, as well as ingame channel T.R.I.A.D - There are hidden storyline missions which reap large rewards and can lead onto plotlines!
Known Issues
Profile template: The ingame browser has problems refreshing images. Try right clicking the profile template and clicking refresh to load the image to solve the issue.
Kills
Certain missions will require you to assasinate other citizens of EvE, engage entire corporations/alliances, or take up campaigns to assault a certain area. Such missions will require you to provide a killmail or more. Upon completion of your mission, we will check any required killmails you provided to our killboard and will split a reward between all those involved in the kill based on the following:
| CLASS |
LOYALTY POINTS |
| Titan |
10000 |
| Mothership |
3000 |
| Cap. Industrial |
2500 |
| Dreadnought |
2000 |
| Carrier |
1500 |
| Jump Freighter |
1000 |
| Black Ops |
900 |
| Freighter |
750 |
| Marauder |
500 |
| Battleship |
375 |
| Heavy Interdictor |
300 |
| Command ship |
225 |
| Heavy assault |
200 |
| Recon ship |
175 |
| Battlecruiser |
125 |
| Electronic Attack Ship |
100 |
| Logistics |
87.5 |
| Cruiser |
50 |
| Covert ops |
40 |
| Assault frigate |
40 |
| Destroyer |
30 |
| Interceptor |
30 |
| Interdictor |
30 |
| Frigate |
25 |
| Transport |
15 |
| Industrial |
10 |
| Exhumer |
10 |
| Mining barge |
10 |
| Capsule |
2.5 |
| Noobship |
2.5 |
| Shuttle |
2.5 |
| Unknown |
0 |
| Drone |
0 |
Engaging NPC Haulers
Basically this is a guide on how to farm NPC haulers that spawn at just about every station in eve. These haulers contain valuable POS Fuels (NPC) as well as some tech 2 building components.
The basic strategy is to kill the haulers when they are not on their own respective stations. As only the haulers own corp will defend it. Say you are at a DED station and you see a group of haulers pulling away from the station, toss a view onto the lead hauler and align your view so it is looking in the direct direction that particular hauler is moving. It will at about 110km out align tword the station it is going to jump to. at about 120km it will disappear, 2 minutes later it will appear at the destination station. So long as this is not the same corp station it has left from you may follow and kill.
The best possible setup fot this procedure is to find a system like HEK with 3-4 stations all with different corp ownership. In a system like this it is way easier as ALL INCOMING NPC HAULERS are viable targets. The aggression timer will be in effect for the corp that the hauler came from and so you should not go to that station till timer is done.
Basically Corporations AND Corporation stations as well as guns will ONLY Protect their own haulers. And not the haulers of another corperation at there station.
Mission Success and Failure
Success: If you successfully complete a mission the LP, Standing gain and any Isk owed to you will be given when the admin has been automatically notified.
Failure: Should you fail any mission, then the total Standing value for that mission will be deducted from your record. Combat missions are failed if there are no kills on the Killboard when completed. Should you fail a Campaign or fail to show up, then the penalty will be doubled!
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